3ds max render to texture6/23/2023 ![]() In the save all section all the supported baked elements are mapped to a standard material. For each entry there must be a subsequent entry defining the mapping. The first section of the file is used to populate the drop down list in the RTT dialog box. This provides the mapping between the different baked elements and the map sots in the material. BakeTextureMappings.ini file allows developers to add support for new materials. However 3 rd party materials may exist that support extended features. This new feature now creates certain maps that do not fit into any particular material map slot for example, a light map. Please see the user guide for a more detailed description. ![]() ![]() It works in conjunction with the new Unwrap modifier, which can now flatten texture coordinates. The render to Texture feature of 3ds max r5 provides the ability to render out various elements from a standard render for example light maps and specular maps. Extending Render To Texture to Support New Materials
0 Comments
Leave a Reply. |